

I am NOT putting down my fully evolved mon's moveset, because that results in a illegal check. THIS is where I would select Knock Off and Endure. Now, as for my egg moves, I would select the Egg Move Modifier Code. Under Move Modifier Codes, I would select Pound ONLY because that's what Minccino naturally learns upon hatching (lvl. But I see that many struggle with the moveset, and that's what gets the illegal check mark on your baby mon.

Now, the shiny option is fairly obvious, as are the EVs, Ability, and Nature. I would select the given options according to these. For an example, I'll go with the Minccino from earlier. Make sure everything you select is legal some Pokemon are shiny locked. The folders underneath are for customization of your baby mon. Wondercard Codes > Egg Wondercard > Select Egg Wondercard Modifier. (Make sure you're standing away from the delivery guy's area. Now, once you have your set number, save your game and take it out. X = Medicine Slot 1 amount (usually 900 if you use Powersaves lol) y = Pokemon Number z = How much you sell

If you're bad with math, or just plain stupid, here's the equation: So, if I wanted to gen a Minccino, and I had 900 Awakenings in Medicine Slot 1, then I would sell 328 Awakenings to get 527. On the website given, it will tell you the national dex number. Set your slot 1 medicine to the dex number of your mon. Just put down your egg moves, and the moves it learns at level 1. Which means, of course, you cannot put your full moveset on the baby mon yet. Make sure your egg hatches with the moves it learns upon hatching. Tips: -Do not select egg moves as normal moves. If you're having problems with this code, here's some things you should do to make absolute sure your genned Pokemon passes the legality check. I know many others are having problems as well. Hello! I was having problems with the Egg Wondercard Code for genning, but I recently figured out the problem.
